You can do a quick test by plugging in the Kinect, and then going into the directory where you unzipped OpenNI, then going into the Samples/Bin/Release sub-directory and running./Sample-NiSimpleViewer. When this runs, press '3' on your keyboard to get the RGB view, and wave at the Kinect to check it's working. The official answer is 'no'. Microsoft offers an SDK for the windows OS only, but nothing is available through Apple or Microsoft to develop directly on OS X. Your best bet (today) is to get Windows running in a VM and start hacking to see if you can make use of the easy solution that is supported by Microsoft.
- To add a new Mac OS X or iOS SDK to your development system from a Mac: Select Tools Options Environment Options SDK Manager. Click the Add button. On the Add a New SDK dialog box, select a platform from the Select a platform drop-down list.
- This page has the download links for each version of the Azure Kinect Sensor SDK. The installer provides all of the needed files to develop for the Azure Kinect. Azure Kinect Sensor SDK contents. Headers and libraries to build an application using the Azure Kinect DK. Redistributable DLLs needed by applications using the Azure Kinect DK.
- Right now there are no official public driver for Kinect 2.0. However, if you want to develop an OS X application there are libraries such as OpenKinect that can allow to interface Kinect through OS X. Kinect SDK for Mac give you the reason why Microsoft does not develop driver for OS X. 8.5K views View 1 Upvoter.
- The Mac Kinect hack is a port/adaptation of Hector Martin’s libfreenect for OS X made by Theodore Watson. Check out the video after the jump to see the Kinect running on OS X.
- This page has the download links for each version of the Azure Kinect Sensor SDK. The installer provides all of the needed files to develop for the Azure Kinect. Azure Kinect Sensor SDK contents. Headers and libraries to build an application using the Azure Kinect DK. Redistributable DLLs needed by applications using the Azure Kinect DK.
Kinect for Xbox 360 is the latest buzz in the gaming world. And here is the tutorial to connect Kinect to Mac. Yes, you read that right, now you can use Kinect with your Mac. For that you need to install the driver for Kinect compatible on Mac.
Kinect is the motion sensor camera which captures your movement and lets you play games. Kinect for Xbox 360 is undoubtedly the next big thing. So, we have got the step by step guide to connect Kinect to Mac for you:
Things You Need
To start with, we need Git and Cmake which is recommended to download and install via MacPorts or fink, or Homebrew. But if you are using Homebrew, make sure that you its latest version.
Create OpenKinect repository
Now, you are required to create an OpenKinect repository and libusb. It is very important to have OpenKinect repository on your Mac, if you are willing to connect Kinect to Mac. Here are the commands to do it:
Patch Libusb For OpenKinect
Next, you need to patch libusb for OpenKinect. You can do that by executing following commands:
cd libusb
./autogen.sh
patch -p1 < ../libfreenect/platform/osx/libusb-osx-kinect.diff
./configure
make
sudo make install
Configure OpenKinect
Now you need to configure your OpenKinect. It is necessary to do it, in order to connect to Kinect to Mac. You can configure OpenKinect by executing following commands:
cd ../libfreenect/
cd c
mkdir build
Kinect Sdk For Mac Os X 10 13 Download
cd build
ccmake ..
Once you done with executing the commands, press “c”. This should actually start configuring OpenKinect, but this will not happen as the system cannot find libusb which is crucial while you try to connect your Kinect to Mac.
So, press “e”, which will exit and then you can manually edit the path to libusb, so that it can detect it. Point it as
/usr/local/include/libusb-1.0/
And now, you can continue.
Build OpenKinect
Once you done with the configuration part, you need to build the OpenKinect which actually lets you connect your Kinect to Mac. Here are the commands:
cmake ..
Kinect For Mac Sdk
make
You also have an option to build OpenKinect as an Xcode project. To do that, execute below commands:
cmake -G Xcode ..
make
That is all. Now, you can done with all the technical part required to connect Kinect to Mac. Now, you can find the program labeled as “glview” in the path libfreenect/c/build/examples.
This is how you are required to connect Kinect to Mac. Follow these steps and you can access your Kinect for Xbox 360 on your Mac too, as you have successfully installed Kinect drivers on your Mac.
Kinect Sdk For Mac Os X 10 12 Download
Related posts: