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As Sonic Advance can be hacked, Sonic Advance 2 can also be hacked the same way. There exists two methods to hack Sonic advance :
- the first one consits in a direct editing in a portion of RAM called Internal RAM using Boycott Advance debugger (debugger is not activated by default in Boycoot Advance, you have to edit the BoycottAdvance.ini file, find a section called '## Debugging Features ##########' and finally write '1' on the field 'DebugMenuEnable' instead of '0'). It's the one I use, I think it's also the easiest one (because changes are immediately seen on the screen).
Note : that feature only exist in Boycott Advance emulator, Visual Boy Advance only has a RAM viewing feature.Last minute : Visual Boy Advance version 1.1 now has an RAM editing possibitiy, wow ! Just go a few sections lower to see how to hack using Visual Boy Advance Debugger !! - the second one consists in editing a savestate (Boycott or Visual) with an hexeditor. But you must decompress it first by renaming the savestate file into a gz file and decompress it with WinZip. Here, you'll be able to hack.
Well, let's explain them in details.
RAM editing with Boycott Advance debugger
If you did the manipulation above correctly, a Debug menu should appear beside the others on Boycott Avance menu bar. Let's take a look at it. But load your game fisrt. Start a normal adventure with any character. Now, open the Debug menu. Go to 'Select Memory Address' and select 'Internal RAM'. Now, go back up and select 'Show Memory'. A dialog box showing data starting at the offset 03000000 should appear. To hack, simply double-click one line and you'll be able to edit it in real time, yay ! Now, you can go to the Startup data section in this guide to look for the interesting locations to hack ;).
RAM editing with Visual Boy Advance debugger
Make sure first not to be in fullscreen mode. If it isn't the case, go into the 'Video' menu and select 'x1' or 'x2' or etc. but not fullscreen modes. Debug features will not work in fullscreen. Just go into the Tools menu and select the 'Memory viewer' option. A dialog box should appear. You can select '0x03000000 - IRAM' as viewing location, it's even recommended :p ! You can also see a text field on upper right corner with a 'Go !' button. It's the place for typing specific offsets without searching or scrolling during hours. Don't forget also, to tick the 'Automatic update' option at the lower left corner of this dialog box. Data in this memory viewing window will be automatically updated each time game status is different (ex. permanently changing values as time or animations values can be seen updated each time they are modified by the game). This will keep you from jungling between game and debugger window (because joystick is still active when debugger is active, unlike Boycott Advance). And, I forgot the most important : to hack, simply click on a value, you'll see a black cursor that will let you modify the current value where it's pointed on, yay ! Now, you can go to the Startup data section in this guide to look for the interesting locations to hack ;).
Savestate hacking and decompression
Well, for savestates, it becomes a bit tricky as they are compressed in GZ format. Fisrt, you have to take a savestate during an adventure playing with any character. Now, rename the savestate file by adding to the existing extension (.cot to .co9 for Boycott and .sgm for Visual Boy Advance) the '.gz' extension (it becomes for example .cot.gz, .sgm.gz). Now, open it with WinZip and decompress it. Now, you can look at the Startup data section to see what are for the moment the interesting locations to hack ;). And, when you finish hacking, there's no need to recompress it again in GZ format. Just let the file extension with its original name (if you added the gz extension like mentionned below, the decompressed file should then be .cot or .sgm for example) and it will be automatically recognized by the emulator ! (thanks LOst for this info ;)).
Now, it's time to hack..
Startup Data
You'll find here a little table of the things we're currently able to hack for the moment. First column is the offsets in Inernal RAM, the second one the offsets for a decompressed Boycott Advance savestate, the third one the offstes for a decompressed Visual Boy Advance savestate and finally the fourth one the description of the data corresponding to these offsets. OK, let's go :
Boycott Advance offset | Visual Boy Advance offset | Data description |
030053F0 | Rings in 16-bit format. Takes effects immediately but counter blocked to 999 if higher value. |
03005448 | Number of lives (takes effect immediately but the counter will stay blocked to 9 even if you have more) |
03005450 | Score in 32-bit format. Takes effect immediately. But counter displays glitched sprites if value higher than 7FFFFFFF ('FF FF FF 7F' when editing if you are in a one-byte ordering system). |
03005490 | Timer in 24-bit format. Takes effect immediately. And, if you put 'FF FF FF', you'll die of course. |
030054CC | Put 01 to enable Time Attack mode. Pause the game and you'll have the traditionnal Time Attack menu !!! (Change Act, Change Character, etc.) |
| |
03005A65 | Character swapping (!!!) in game. Takes effect immediately!! 00 = Sonic, 01 = Cream, 02 = Tails, 03 = Knuckles and 04 = Amy and upper values just give you Sonic (no, no hidden character :P). Unlike the 'status' character seen in SA1, you doesn't need to pass a level to get the modification effective. Actually, the sprite is updated when you make a move or jump with control pad. |
030055B4 | The current zone you're in. |
Note : Visual Boy Advance offsets have been originally found by LOst (in the Sonic Advance 1 hacking guide). I deduced other values by simple hex calculating.Other thing, about conversions : you must subsract 2FBFE33 to an Internal RAM offset to get the Boycott Advance savestate one (BA offset = IRAM offset - 2FBFE33). And you must substract 2FFFE21 to an Internal RAM offset to get the Visual Boy Advance savestate one. Well, I hope this will help you more in finding new things to hack in this game, whatever the hacking method you use ;).
Menu and option selected data
Mostly, data relative to options selected in menus (like sound in sound test or option in option menu, etc. Here's a table of the interesting locations to hack that I've just found :
Boycott Advance offset | Visual Boy Advance offset | Data description |
030041EC | Option selected in main (title) menu.
|
03002A32 | Option selected in 'Options' menu. |
0300271C | Sound/music selected in sound test. It seems that SA2 sound test is more advanced than the SA1 one. You can't go higher than the maximal value... I think. |
03002FBF | Level selected in level select menu. |
0300285C |
|
Savegame or battery relative data
You know, it's that data which is stored in those famous *.sav files generated by GBA emulators. But, hacking directly into these files is not that easy. Worse, you can even loose all your savegame data, just by changing one byte into those files. This is mostly due to built-in integrity checkers stored in thoses files. If you change a value without reporting this change into these intgrity values, all your savegame data (aka completed levels, chao rings, time attack records, etc.) will be lost !!! So, I propose you a rather more friendly method to hack this special data : directly hacking into RAM or savestates ! All that without caring of integrity checkers (because they are automatically rewritten when a change is made into this data in real time). Savegame or battery data start at offset 03005160 in Internal RAM (or 4532DSonic Advance 2 Rom Hacks
for a decompressed Boycott Advance savestate and 533F for a decompressed Visual Boy Advance one). OK, here's a table of the interesting locations to hack that I've found for the moment :Sonic Advance 2 Rom Hack Download
Boycott Advance offset | Visual Boy Advance offset | Data description |
0200266B | Character unlocking, where 01 = Sonic, 02 = Cream, 04 = Tails, 08 = Knuckles and 10 = Amy. On this offset, the total value represents the sum of such or such character value. One character value corresponds to one unlocked character. To get such or such character unlocked, you must add each character value to get the total. To get all characters unlocked, just simply add all the values each other. |
0200265F, 02002660, 02002661, 02002662 and 02002663 | Respectively, last levels completed by Sonic, Cream, Tails, Knuckles and Amy. (correct values are 01, 02, 04, 07, 08, 0B, 0C, 0F, 10, 13, 14, 17, 1B -- where 01 is Leaf Forest and 1B is Final Zone) |
02002664, 02002665, 02002666, 02002667 and 02002668 | Emeralds in possession for each character (possible values are 01, 02, 04, 08, 10, 20 and 40). Emerald count works the same way as deblocking characters. The total value is the sum of such or such emerald value. To get all emeralds, just add all the values each other ;) (it gives you 7F in that case). |
02002669 | Sound Test unlocking (writing 01 instead of 00 at this offset will give you access to Sound Test) |
0200266C | Tiny Chao Garden unlocking (writing 01 instead of 00 at this offset will give you access to Tiny Chao Garden). |
Unkown for the moment!!! | Ring number in Tiny Chao garden (16-bit format). I think the maximal value we can have is 'FFFF' but I'm not sure. |
02002672 | Final Zone unlocking (writing 01 instead of 00 at this offset will give you access to Final Zone) |
Sonic Advance 2 Rom Hacks
Little remark about modifying savegame data in realtime : to automatically update integrity checking values, you must enter the option menu and get out of it ABSOLUTELY. Or, all your changes will not be effective. I don't know, but when you enter option menu and get out of it, it forces the game to make an integrity checking routine and update, if necessary, integrity checking numbers. [lol, I'm not sure if it also works like this in Sonic Advance 2]
I recall you that this page is under construction, that means that it's far from being finished (aka, I'm sure, lot of things to come soon ;)).
Sonic Advance 2 Rom Hack
Well, that's all about savestate hacking in Sonic Advance 2 emulation. If you ever have questions, remarks to make or if this document contained mistakes, just don't hesitate : sonic-discovery@fr.st for my e-mail address (the one from the site) and le forum Sonic-Online (for French people - section 'émulation' cette fois) and The SSRG message boards for English people.